STEP 10: Let's tell the player that they won if they picked "paper" and the computer picked "rock".

Use the other if-statements as a guide to help you write these. Change the names and values in the if-statement.

  • Add an if and statement that tests if choice equals "paper" and computer_choice equals "rock".
  • Drag out Set Text. Assign the command to the result text by changing the variable name.
  • Change the string in .set_text() to "Player wins!" since paper beats rock.

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